FROM CONCEPTTO CREATIONWE BUILD WORLDS

Independent. Original. Uncompromising. We build the games we want to play — crafted in-house across every platform, driven by one obsession: the player experience.

SteamPlayStationXboxiOSAndroidWeb
SCROLL
0+

Games Shipped

0+

Years Building

0

Platforms

0%

In-House Built

We Make the Games We Want to Play

Zealux Game Studios was founded by Shehryar Hassan with a single conviction: the best games come from studios that care more about the player than the pitch deck. We're not a contractor. We're creators.

Every world we build is original IP — designed, engineered, and shipped entirely in-house. From the first concept sketch to players loading up on Steam, PlayStation, or their phone, we own every pixel of it.

INDEPENDENT · ORIGINAL · UNCOMPROMISING

01

We own what we build

Every game we touch, we pour our craft into — whether it's our IP or a collaboration.

02

Ship, don't prototype

Everything we make is built to reach real players.

03

Player-obsessed

Every decision runs through one filter: is this fun?

Games We've Built

From concept to creation — every title we ship is a product we're proud to put our name on.

Six Pillars. Every Game.

Every world we ship is built on the same foundation — no outsourcing, no shortcuts, no excuses.

Full In-House Production

Design, engineering, art, QA, and launch — all under one roof. We own every phase of every game we ship. That's what lets us move fast and keep the vision pure.

Multiplayer & Live Services

Our games are built to be played together. Real-time multiplayer, ranked matchmaking, dedicated servers, anti-cheat, and live events — powered by Photon, Mirror, PlayFab, and EdgeGap.

Art & World Building

3D environments, character design, UI, and VFX — all built in-house from blockout to final polish. Every world we make has a look and feel that belongs to it alone.

Mobile-First Games

Games designed for iOS and Android from the ground up — with proper monetisation, live ops, performance tuning, and platform compliance. Not ports. Real mobile games.

PC & Console

Steam, PlayStation, Xbox — we build to platform spec from day one. Performance budgets, certification requirements, and controller support aren't afterthoughts here.

Browser & Web Games

Instant-play web games with cloud saves, global leaderboards, and real-time multiplayer. Zero install friction — full game depth. We build for the open web, not just app stores.

Co-Development & Consulting

We Also Partner With Other Studios

If you're an indie studio or publisher that needs a specialist team — multiplayer backend, live service infrastructure, or platform porting — we take on a select number of co-development engagements each year.

Get in Touch

Studios We're Building With

We collaborate with a select group of studios and publishers who match our standard for craft.

Unity
PlayFab
Firebase
EdgeGap
Photon
Mirror Networking
FishNet
Netcode for GameObjects
Steam
Unity Services
iOS
Android
Unity
PlayFab
Firebase
EdgeGap
Photon
Mirror Networking
FishNet
Netcode for GameObjects
Steam
Unity Services
iOS
Android
Android
iOS
Unity Services
Steam
Netcode for GameObjects
FishNet
Mirror Networking
Photon
EdgeGap
Firebase
PlayFab
Unity
Android
iOS
Unity Services
Steam
Netcode for GameObjects
FishNet
Mirror Networking
Photon
EdgeGap
Firebase
PlayFab
Unity

Let's Build Something Great

Have a game idea? Need a team that can take it from concept to launch? We're open to co-development partnerships, publishing deals, and work-for-hire projects. Let's talk.